Libraries

This page briefly describes all available library functions.

Chord

Core

The Core library defines some handy low level functions:

  rl(LIST): return a random item from the given list
  rr(MIN, MAX): return a random number from the given range
  ntf(NOTE): return frequency of midi note number NOTE

Dsp:Adsr

Attack / Decay / Sustain / Release module.

This module generates an envelope amplitude between 0.0 and 1.0. When the vel argument is set to >0 the envelope generator will start (note on), when vel is set to zero, the generator will go to the decay phase and fall down to zero amplitude (note off)

Controls:

  • vel : Velocity (number, 0..1)
  • A : Attack (number, 0..10)
  • D : Decay (number, 0..10)
  • S : Sustain (number, 0..1)
  • R : Release (number, 0..10)

Dsp:Const

Generator which outputs a constant value in the range 0..1, controlled by the c control. Useful for easy mapping of a GUI knob or midi CC to a value.

Controls:

  • c : Value (number, 0..1)

Dsp:Control

Dsp:Filter

The Filter module is a basic audio filter with configurable frequency, resonance and gain. A number of different filter types are provided:

  • hp: High pass
  • lp: Low pass
  • bp: Band pass
  • bs: Band stop (aka, Notch)
  • ls: Low shelf
  • hs: High shelf
  • ap: All pass
  • eq: Peaking EQ filter

The code is based on a document from Robert Bristow-Johnson, check the original at http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt for more details about the filter implementation

Controls:

  • type : Filter type (enum, lp/hp/bp/bs/ls/hs/eq/ap)
  • f : Frequency (number, 0..20000)
  • Q : Resonance (number, 0.1..100)
  • gain : Shelf/EQ filter gain (number, -60..60)

Dsp:Mod

Dsp:Multitap

Controls:

  • taps : Number of taps (number, 1..1)
  • delay : Delay (number, 0..2000)
  • fb : Feedback (number, 0..1.5)
  • slope : Slope (number, -1..1)

Dsp:Noise

Random noise generator module, generates noise in the range -1.0 .. +1.0

The noise module can generate both uniform and gaussian white noise.

The gaussian noise is based on code from ..., check the original document at http://www.taygeta.com/random/gaussian.html for more details about the implementation

Controls:

  • type : Noise type (enum, uniform/gaussian)

Dsp:Osc

The Osc module generates a cosine wave at the given frequency. The output range is -1.0 .. +1.0

Controls:

  • f : Frequency (number, 0..20000)

Dsp:Pan

Stereo pan. Takes one or two inputs and pans them between the two outputs.

Controls:

  • pan : Pan (number, -1..1)

Dsp:Pitchshift

Controls:

  • f : Factor (number, 0.5..2)

Dsp:Reverb

Freeverb reverberator, based on Jezar's public domain C++ sources.

This is a relatively simple and cheap stereo reverberator, based on a cascade of comb and allpass filters.

Controls:

  • wet : Wet volume (number, 0..1)
  • dry : Dry volume (number, 0..1)
  • room : Room size (number, 0..1.1)
  • damp : Damping (number, 0..1)

Dsp:Saw

The Saw module generates a sawtooth wave at the given frequency. The output range is -1.0 .. +1.0

Controls:

  • f : Frequency (number, 0..20000)

Dsp:Square

The Square module generates a square wave at the given frequency and pwm offset. The output range is -1.0 .. +1.0

Controls:

  • f : Frequency (number, 0..20000)
  • pwm : PWM (number, 0..1)

Dsp:Width

Controls:

  • width : Stereo width (number, 0..2)

Fluidsynth

Gui

See the gui documentation page

Jack

See the jack documentation page

Linuxsampler

The Linuxsampler library provides a simple method to connect to a running Linuxsample instance. Example:

  l = Linuxsampler:new("synth", "/opt/samples")
  piano = l:add("piano/Bosendorfer.gig", 0)
  play(piano, 60, 1)

Create a new linuxsampler connection. The given JACK_NAME is used for it's audio ports, the SAMPLE_PATH is an optional directory prefix for sample files:

  l = Linuxsampler:new(JACK_NAME, SAMPLE_PATH)

Create in instrument function, using the given sample and linuxsampler instrument ID:

  piano = l:add(SAMPLE_FNAME, INSTRUMENT_NUMBER)

Metro

Mixer